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Old Oct 19, 2010, 01:55 PM // 13:55   #201
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Originally Posted by Markus Clouser View Post
For me 3 heroes or 7 heroes really won't make a difference. In fact, if looking from a distance, this fails the purpose of a guild / alliance. Let's say Sam Swordslasher starts to VQ alone with only heroes, then you come and ask who wants to VQ? ..*crickets* and *tumbleweed*, then you, even though you don't want to, will be "pushed" towards using 7 heroes for your VQ.

It's a double-bladed sword. Sadly.
You are right, it definately is a double-bladed sword - but the point is that Sam Swordslasher chose to take his heroes and go off and vanquish. And if Sam had been the kind of guy who likes to vanquish with other players, then he probably would've waited for you to come online - if you never came online, then he would never have vanquished.

Players who want to play together will play together still (and thats why EmB is so good methinks), but this will make it a lot easier for people to do areas where they have been previously forced to play with other people. I know its a bit lame, but thats what some people want, and I believe they should have the option to do so.

tldr: swings and roundabouts.
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Old Oct 19, 2010, 01:57 PM // 13:57   #202
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Originally Posted by Markus Clouser View Post
For me Embark Beach is a far greater thing than 7 heroes.
Why? Because you can team up with PEOPLE and do that MUCH EASIER! This will be the node for runners, for DoA, UA, FoW, SCs, ZB, and Bloodstone Fen!

Back to 7 heroes, if you're really excited about this then you missed a huge chunk of what Guild Wars is about - guilds! I can't remember when was the last time I VQed alone with H/H, I can't remember doing a dungeon with less than 4 people, although I have to admit I did FoW with only heroes just for the fun of it. I think that if this 7 heroes thing is so big for you, then you either don't socially interact with other human beings in an MMORPG, you think you're too good for guilds and you act like it but when you think about it you realize you kinda suck at some things and don't feel like showing that when it's time to learn ... or (and probably the biggest issue here), you're unlucky and you haven't found a good guild yet.

For me 3 heroes or 7 heroes really won't make a difference. In fact, if looking from a distance, this fails the purpose of a guild / alliance. Let's say Sam Swordslasher starts to VQ alone with only heroes, then you come and ask who wants to VQ? ..*crickets* and *tumbleweed*, then you, even though you don't want to, will be "pushed" towards using 7 heroes for your VQ.

It's a double-bladed sword. Sadly.
I think I'm still going to play with friend/guildies. Have been playing the game with atleast one other player from the start.

But what I will do is play the professions I clearly lack in(derv and paragon) and start working on this. I have way more fun with my alliance/guild guys/girls than with any hero. But i dont want to be a bother with sucky build so this will be just fine for me. I just hope I can get my sucky build and heroes to unlock some heroes.
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Old Oct 19, 2010, 02:12 PM // 14:12   #203
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Embark could be a great feature. I can definitely see it taking over as GtoB and Kama all rolled into one but you get the pros and cons of that. Perhaps players will designate certain districts for different activities - vq, mission, quest, etc.

7 hero parties made me think of a few things I've always wanted to try:

How many enchants can I throw onto a 600 type player and actually make it work...

Now I have to worry about flagging 7 heroes out of Meteor Shower...

Could it be possible to run as ER healer with 7 melee heroes just for giggles...

Joking aside I think it will help those that H/H a lot now and won't hurt those that prefer to PUG. Should make most people happy anyway.
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Old Oct 19, 2010, 02:24 PM // 14:24   #204
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I will play with my hubby when he is on (but currently working 2 jobs, its not as often as it was).....until then I will continue to play with my h/h---I have done a lot of vanquishing with them and plan on finishing that title up soon (that is a real soon--not an anet soon), but I will still be very happy to see 7 heroes willing to come along with me and finish up other stuff (will just have to get them some decent weapons and a few runes )....

so I hope they come thru with what they have put on their plates----
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Old Oct 19, 2010, 02:31 PM // 14:31   #205
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Originally Posted by go cubs View Post
So when they say teams you can "fill" with heroes, Would that mean you could fill an urgoz/deep team of 11 with heroes?
Ever been to the deep?
Do you really want to start seperated from 8 of your heroes?
not to mention the rebirth thru the gate area, etc
I dont think it would work well with a ton of heroes
did they ever even fix the portals so heroes use them properly? las time i took hero into deep he was unable to pass through the start area teleporter
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Old Oct 19, 2010, 02:50 PM // 14:50   #206
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Originally Posted by N E D M View Post
Ever been to the deep?
Do you really want to start seperated from 8 of your heroes?
not to mention the rebirth thru the gate area, etc
I dont think it would work well with a ton of heroes
did they ever even fix the portals so heroes use them properly? las time i took hero into deep he was unable to pass through the start area teleporter
First time I ever was in deep we used the flag heroes trick and got most if not all of them in one room. I cant remember if we managed to get them all in one room :/
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Old Oct 19, 2010, 03:06 PM // 15:06   #207
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Originally Posted by Marty Silverblade View Post
UW/FoW. I've never really done them for a couple of reasons. A full hero team would fix many of them.
I am with you I too never dwelled too much in there without a crap solo ecto farming build. It would be nice to try and complete all the quests. You can only solo so much
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Old Oct 19, 2010, 03:11 PM // 15:11   #208
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Originally Posted by N E D M View Post
Ever been to the deep?
Do you really want to start seperated from 8 of your heroes?
not to mention the rebirth thru the gate area, etc
I dont think it would work well with a ton of heroes
did they ever even fix the portals so heroes use them properly? las time i took hero into deep he was unable to pass through the start area teleporter
yeah ive never done the deep but, i was just curious because they said parties u could fill with heroes, and they never exactly said 7 heroes. Obviously im not expecting them to allow 11 heroes in the deep but i was just curious why they worded it that way.
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Old Oct 19, 2010, 03:13 PM // 15:13   #209
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Incidently, do you guys play with all your hero skill bars open like I do? I can't help but feel having 7 other skill bars open on the same screen might get a little cluttered! And will we have individual flags for each hero?
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Old Oct 19, 2010, 03:15 PM // 15:15   #210
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Originally Posted by distilledwill View Post
Incidently, do you guys play with all your hero skill bars open like I do? I can't help but feel having 7 other skill bars open on the same screen might get a little cluttered! And will we have individual flags for each hero?
sometimes i keep the bars open but with 7 heroes im only gonna keep the ones i need open haha. And 7 flags, im not sure how they are gonna put those on, i guess just spread them out all around the compass? but not sure
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Old Oct 19, 2010, 03:29 PM // 15:29   #211
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Originally Posted by distilledwill View Post
Incidently, do you guys play with all your hero skill bars open like I do? I can't help but feel having 7 other skill bars open on the same screen might get a little cluttered! And will we have individual flags for each hero?
I can fit 7 hero panels on my screen, wont be a problem.

Just decrease the size of the interface parts, leaves a lot more room, then again ive always had 3 hero panels open and couldnt see the hench stuff, so unless i really need to micromanage a hero, i will leave it closed, except for my 3 main heroes.
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Old Oct 19, 2010, 03:31 PM // 15:31   #212
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I don't get why people are so excited about 1 player + 7 heroes it's the tuned down version of 2 players + 6 heroes (which is more fun imo). And don't tell me it's that hard to find 1 friend/guildy/random to play together. Well maybe for vanquishing but then again that is pretty easy to do with 3 heroes and 4 hench so no real difference here...
Yep, it is harder than not having to. Also, this way I get to hand pick my heroes and there skills/attributes. I'm looking forward to it...it's just one more thing that I get to control w/o having to negotiate with others.
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Old Oct 19, 2010, 03:39 PM // 15:39   #213
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Originally Posted by Markus Clouser View Post
For me 3 heroes or 7 heroes really won't make a difference. In fact, if looking from a distance, this fails the purpose of a guild / alliance. Let's say Sam Swordslasher starts to VQ alone with only heroes, then you come and ask who wants to VQ? ..*crickets* and *tumbleweed*, then you, even though you don't want to, will be "pushed" towards using 7 heroes for your VQ.

It's a double-bladed sword. Sadly.
This kind of argument does NOT make sense because people who want to party with other people would be partying with other people whether 7 heroes or not.

On the other hand, people who DON'T want to party with other people can use H/H right now, and would still not party with other people. Even if they can't bring along 7 heroes, they can still H/H through it right now because VQ is simple enough with any of the 3-heroes build like discordway, spiritway, etc. anyway.

What would be more interesting would be to see if 7-heroes can be used effectively for the elite areas because these are the areas that H/H would be challenging or impossible, so most people are still forced to party up.

Last edited by Daesu; Oct 19, 2010 at 03:42 PM // 15:42..
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Old Oct 19, 2010, 03:40 PM // 15:40   #214
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Yep, it is harder than not having to. Also, this way I get to hand pick my heroes and there skills/attributes. I'm looking forward to it...it's just one more thing that I get to control w/o having to negotiate with others.

Plus, hero build design has always been my thing - right from when they first came out I loved experimenting with different combos etc. I'm really excited about having the ability to try to sync up 7 different skill bars for maximum effectivity.
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Old Oct 19, 2010, 03:42 PM // 15:42   #215
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wait... so if i go to urgoz can i has 11 heroez?!
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Old Oct 19, 2010, 03:46 PM // 15:46   #216
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wait... so if i go to urgoz can i has 11 heroez?!
Even if you can't, all you need is to party up with another guy with heroes. Like many of the other elite missions right now. Deep maybe more problematic though due to its design, but still possible.
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Old Oct 19, 2010, 03:49 PM // 15:49   #217
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I'm really happy they want to make these votes count and that John hopes to deliver on a lot of cool new ideas.

Regarding additional heroes, I don't think it will have a negative impact. Those that play with other people won't be affected, its those that have a hard time finding groups for what they want to do that will really benefit, not to mention WiK content just got a lot more sane (L10 henchmen, anyone?).

I have not ever heard of this Embark Beach, but it seems like I'm late to the party and people have almost been expecting it. This is totally new news for me!
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Old Oct 19, 2010, 03:52 PM // 15:52   #218
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Quote:
Originally Posted by distilledwill View Post
Incidently, do you guys play with all your hero skill bars open like I do? I can't help but feel having 7 other skill bars open on the same screen might get a little cluttered! And will we have individual flags for each hero?
Yes I do it is the only way to see if the AI is screwing up

Plus you can preset spikes
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Old Oct 19, 2010, 03:54 PM // 15:54   #219
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Snograt is happy.

That is all.
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Old Oct 19, 2010, 03:58 PM // 15:58   #220
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Are they going to rebalance the game though? Things that can be done with Hero/Hench and going to be a lot easier with all Hero teams, that is unless they adjust the difficulty of the game.
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